<ActorFrame><children>
	<Layer File="00095.png" OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y" />

	<!-- OpenITG's Center isn't the ACTUAL center; it's the top left corner, so we need to center it again. -->
	<!-- We want that stretch to happen in XML, so we need to manually set a setzoom to make it happen, because that's how it's made. -->
	<!-- Why is SCREEN_WIDTH and SCREEN_HEIGHT on *2? It's because of how SM handles sizing to 'FullScreen', there's a little gap that appears if you just let it on normal SCREEN_WIDTH/HEIGHT, and applying double the size fixes it. -->
	<Layer File="../white.png" OnCommand="zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;diffusealpha,0;sleep,9.735;linear,0.165;diffusealpha,1;sleep,0.1" />
</children></ActorFrame>
[BGAnimation]

[Layer1]
File=00095.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=

[Layer5]
File=../white.png
Type=1
Command=diffusealpha,0;sleep,9.735;linear,0.165;diffusealpha,1;sleep,0.1