<ActorFrame><children>
		<Layer
		File="Down Hold Explosion.sprite"
		InitCommand="addy,2;rotationz,-90;effectclock,beat"
		BooCommand="@'finishtweening;blend,add;draworder,90;zoom,1;diffuse,0.29,1,1,1;sleep,'.. GAMESTATE:GetCurBPS() ..';diffuse,0.29,1,1,0'"
		GoodCommand="@'finishtweening;blend,add;draworder,90;zoom,1;diffuse,0.29,1,1,1;sleep,'.. GAMESTATE:GetCurBPS() ..';diffuse,0.29,1,1,0'"
		GreatCommand="@'finishtweening;blend,add;draworder,90;zoom,1;diffuse,#02fb5f;sleep,'.. GAMESTATE:GetCurBPS() ..';diffuse,0.29,1,1,0'"
		PerfectCommand="@'finishtweening;blend,add;draworder,90;zoom,1;diffuse,#fefe56;sleep,'.. GAMESTATE:GetCurBPS() ..';diffuse,1,1,0.29,0'"
		MarvelousCommand="@'finishtweening;blend,add;draworder,90;zoom,1;diffuse,1,1,1,1;sleep,'.. GAMESTATE:GetCurBPS() ..';diffuse,1,1,1,0'"
		/>
</children></ActorFrame>