<ActorFrame> <children>
	<Layer
		Type="Quad"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0"
		StartCommand="%function(self)
			self:zoomto( SCREEN_WIDTH*2,80,0,0)
			self:sleep(0.1)
			self:linear(0.3)
			self:diffuse(0,0,0,1)
		end"
		FinishCommand="sleep,2.5;linear,0.3;diffusealpha,0"
		/>
	<Layer
	Font="Common Normal"
		Text="0"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-20;zoom,0.6;draworder,90;diffusealpha,0"
		NextCourseSongMessageCommand="sleep,1.5"
		FinishCommand="%function(self)
			self:settext(GAMESTATE:GetCurrentSong():GetDisplayMainTitle())
			NextCourseSongFade(self)
		end"
		/>
	<Layer
		Font="Common Normal"
		Text="0"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-5;zoom,0.6;draworder,90;diffusealpha,0"
		NextCourseSongMessageCommand="sleep,1.5"
		FinishCommand="%function(self)
			self:settext(GAMESTATE:GetCurrentSong():GetDisplayArtist())
			NextCourseSongFade(self)
		end"
		/>
	<Layer
		Font="Common Normal"
		Text="0"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+10;zoom,0.6;draworder,90;diffusealpha,0"
		NextCourseSongMessageCommand="sleep,1.5"
		FinishCommand="%function(self)
			self:settext('From: '.. GAMESTATE:GetCurrentSong():GetGroupName())
			NextCourseSongFade(self)
		end"
		/>
	<Layer
		Font="Common Normal"
		Text="0"
		Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+185;zoom,0.6;draworder,90;diffusealpha,0"
		NextCourseSongMessageCommand="sleep,1.5"
		FinishCommand="%function(self)
		if GAMESTATE:IsPlayerEnabled(PLAYER_1) and GAMESTATE:IsPlayerEnabled(PLAYER_2) then
			self:x(SCREEN_CENTER_X-150)
		end
			self:settext('LEVEL x '.. PMeter(PLAYER_1) )
			NextCourseSongFade(self)
		end"
		/>

	<Layer
		Font="Common Normal"
		Text="0"
		Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+25;zoom,0.6;draworder,90;diffusealpha,0"
		NextCourseSongMessageCommand="sleep,1.5"
		FinishCommand="%function(self)
		if GAMESTATE:IsPlayerEnabled(PLAYER_1) and GAMESTATE:IsPlayerEnabled(PLAYER_2) then
			self:x(SCREEN_CENTER_X+150)
		end
			self:settext('LEVEL x '.. PMeter(PLAYER_2) )
			NextCourseSongFade(self)
		end"
		/>


</children> </ActorFrame>
