<ActorFrame><children>
	<!-- Scores P1 -->
        <!-- Marvelous -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
        InitCommand="diffuse,68/255,187/255,238/255,1;horizalign,right;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_1, 8, -70, -66, 1, ScoreType) end" />

        <!-- Perfect -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
        InitCommand="diffuse,68/255,187/255,238/255,1;horizalign,right;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_1, 7, -70, -40, 2, ScoreType) end" />

        <!-- Great -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
        InitCommand="diffuse,68/255,187/255,238/255,1;horizalign,right;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_1, 6, -70, -13, 3, ScoreType) end" />

        <!-- Good -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
        InitCommand="diffuse,68/255,187/255,238/255,1;horizalign,right;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_1, 5, -70, 14, 4, ScoreType) end" />

        <!-- Boo -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
        InitCommand="diffuse,68/255,187/255,238/255,1;horizalign,right;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_1, 4, -70, 41, 5, ScoreType) end" />

        <!-- Miss -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
        InitCommand="diffuse,68/255,187/255,238/255,1;horizalign,right;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_1, 3, -70, 68, 6, ScoreType) end" />

    <!-- Scores P2 -->
        <!-- Marvelous -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
        InitCommand="diffuse,238/255,221/255,0,1;horizalign,left;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_2, 8, 70, -66, 1, ScoreType) end" />

        <!-- Perfect -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
        InitCommand="diffuse,238/255,221/255,0,1;horizalign,left;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_2, 7, 70, -40, 2, ScoreType) end" />

        <!-- Great -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
        InitCommand="diffuse,238/255,221/255,0,1;horizalign,left;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_2, 6, 70, -13, 3, ScoreType) end" />

        <!-- Good -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
        InitCommand="diffuse,238/255,221/255,0,1;horizalign,left;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_2, 5, 70, 14, 4, ScoreType) end" />

        <!-- Boo -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
        InitCommand="diffuse,238/255,221/255,0,1;horizalign,left;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_2, 4, 70, 41, 5, ScoreType) end" />

        <!-- Miss -->
        <Layer Font="_score" Text="0" Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
        InitCommand="diffuse,238/255,221/255,0,1;horizalign,left;draworder,90;sleep,0.01;queuecommand,ShowScore"
        ShowScoreCommand="%function(self) RecieveTapNoteScore(self, PLAYER_2, 3, 70, 68, 6, ScoreType) end" />

	</children></ActorFrame>