<ActorFrame><children>

      <CODE Type="Quad" InitCommand="hidden,1"
            CurrentStepsP2ChangedMessageCommand="%function(self) MESSAGEMAN:Broadcast('StartUpdateTransitionP2') end"
            />

            <!-- Taps -->

            <Layer
            Font="Paintball"
            Text="@THEME:GetMetric('PaneDisplay','Steps')"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self)
            self:shadowlength(1)
            self:horizalign('left')
            self:x(30+XOffset)
            self:y(0-3)
            self:zoom(0.3)
            end"
            />

            <Layer
            Font="Splat2"
            Text="taps"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self) self:horizalign('left') self:shadowlength(0) self:x(30+XOffset) self:y(2) self:zoom(0.2) end"
            StartUpdateTransitionP2MessageCommand="%function(self)
            self:stoptweening()
            self:sleep(0.02*1)
            self:decelerate(0.05)
            self:x(35)
            self:diffusealpha(0)
            self:queuecommand('UpdateRadarValue')
            end"
            UpdateRadarValueCommand="%function(self)
            self:decelerate(0.05)
            self:diffusealpha(1)
            self:x(20)
            if GAMESTATE:GetCurrentSong() then
                  self:settext( RadarValue(PLAYER_2,5) )
            else
                  self:settext( ' ' )
            end
            end"
            />

            <!-- Jumps -->

            <Layer
            Font="Paintball"
            Text="@THEME:GetMetric('PaneDisplay','Jumps')"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self)
            self:shadowlength(1)
            self:horizalign('left')
            self:x(30+XOffset)
            self:y(10-3)
            self:zoom(0.3)
            end"
            />

            <Layer
            Font="Splat2"
            Text="taps"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self) self:horizalign('left') self:shadowlength(0) self:x(30+XOffset) self:y(12) self:zoom(0.2) end"
            StartUpdateTransitionP2MessageCommand="%function(self)
            self:stoptweening()
            self:sleep(0.02*2)
            self:decelerate(0.05)
            self:x(35)
            self:diffusealpha(0)
            self:queuecommand('UpdateRadarValue')
            end"
            UpdateRadarValueCommand="%function(self)
            self:decelerate(0.05)
            self:diffusealpha(1)
            self:x(20)
            if GAMESTATE:GetCurrentSong() then
                  self:settext( RadarValue(PLAYER_2,6) )
            else
                  self:settext( ' ' )
            end
            end"
            />

            <!-- Holds -->

            <Layer
            Font="Paintball"
            Text="@THEME:GetMetric('PaneDisplay','Holds')"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self)
            self:shadowlength(1)
            self:horizalign('left')
            self:x(30+XOffset)
            self:y(20-3)
            self:zoom(0.3)
            end"
            />

            <Layer
            Font="Splat2"
            Text="taps"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self) self:horizalign('left') self:shadowlength(0) self:x(30+XOffset) self:y(22) self:zoom(0.2) end"
            StartUpdateTransitionP2MessageCommand="%function(self)
            self:stoptweening()
            self:sleep(0.02*3)
            self:decelerate(0.05)
            self:x(35)
            self:diffusealpha(0)
            self:queuecommand('UpdateRadarValue')
            end"
            UpdateRadarValueCommand="%function(self)
            self:decelerate(0.05)
            self:diffusealpha(1)
            self:x(20)
            if GAMESTATE:GetCurrentSong() then
                  self:settext( RadarValue(PLAYER_2,7) )
            else
                  self:settext( ' ' )
            end
            end"
            />

            <!-- Mines -->

            <Layer
            Font="Paintball"
            Text="@THEME:GetMetric('PaneDisplay','Mines')"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self)
            self:shadowlength(1)
            self:horizalign('left')
            self:x(30+XOffset)
            self:y(30-3)
            self:zoom(0.3)
            end"
            />

            <Layer
            Font="Splat2"
            Text="taps"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self) self:horizalign('left') self:shadowlength(0) self:x(30+XOffset) self:y(32) self:zoom(0.2) end"
            StartUpdateTransitionP2MessageCommand="%function(self)
            self:stoptweening()
            self:sleep(0.02*4)
            self:decelerate(0.05)
            self:x(35)
            self:diffusealpha(0)
            self:queuecommand('UpdateRadarValue')
            end"
            UpdateRadarValueCommand="%function(self)
            self:decelerate(0.05)
            self:diffusealpha(1)
            self:x(20)
            if GAMESTATE:GetCurrentSong() then
                  self:settext( RadarValue(PLAYER_2,8) )
            else
                  self:settext( ' ' )
            end
            end"
            />

            <!-- Hands -->

            <Layer
            Font="Paintball"
            Text="@THEME:GetMetric('PaneDisplay','Hands')"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self)
            self:shadowlength(1)
            self:horizalign('left')
            self:x(30+XOffset)
            self:y(40-3)
            self:zoom(0.3)
            end"
            />

            <Layer
            Font="Splat2"
            Text="taps"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self) self:horizalign('left') self:shadowlength(0) self:x(30+XOffset) self:y(42) self:zoom(0.2) end"
            StartUpdateTransitionP2MessageCommand="%function(self)
            self:stoptweening()
            self:sleep(0.02*5)
            self:decelerate(0.05)
            self:x(35)
            self:diffusealpha(0)
            self:queuecommand('UpdateRadarValue')
            end"
            UpdateRadarValueCommand="%function(self)
            self:decelerate(0.05)
            self:diffusealpha(1)
            self:x(20)
            if GAMESTATE:GetCurrentSong() then
                  self:settext( RadarValue(PLAYER_2,9) )
            else
                  self:settext( ' ' )
            end
            end"
            />

            <!-- Rolls -->

            <Layer
            Font="Paintball"
            Text="@THEME:GetMetric('PaneDisplay','Rolls')"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self)
            self:shadowlength(1)
            self:horizalign('left')
            self:x(30+XOffset)
            self:y(50-3)
            self:zoom(0.3)
            end"
            />

            <Layer
            Font="Splat2"
            Text="taps"
            Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
            OnCommand="%function(self) self:horizalign('left') self:shadowlength(0) self:x(30+XOffset) self:y(52) self:zoom(0.2) end"
            StartUpdateTransitionP2MessageCommand="%function(self)
            self:stoptweening()
            self:sleep(0.02*6)
            self:decelerate(0.05)
            self:x(35)
            self:diffusealpha(0)
            self:queuecommand('UpdateRadarValue')
            end"
            UpdateRadarValueCommand="%function(self)
            self:decelerate(0.05)
            self:diffusealpha(1)
            self:x(20)
            if GAMESTATE:GetCurrentSong() then
                  self:settext( RadarValue(PLAYER_2,10) )
            else
                  self:settext( ' ' )
            end
            end"
            />

</children></ActorFrame>