sm-ssc v1.2.4 | 20110327
20110327
- Fix Gameplay Footer not showing up over arrows. [AJ]
20110326
- [NotesLoaderSM, NotesWriterSSC] Officially add the #WARPS tag. The negative
tricks of the past are now officially standardized. Please tell us about
files which have broken sync or are otherwise unplayable/incorrect.
[AJ, theDtTvB, Wolfman2000]
20110320
- [PlayerOptions] Added SetNoteSkin(string) Lua binding. [AJ]
- [PlayerOptions] Tons of new Lua bindings. See the Lua documentation for all
of them, there's too many to print here. [AJ]
20110317
- [ScreenEdit] Fix bug number 222, where Steps disappeared if they weren't
saved. [AJ, Wolfman2000]
- [ScreenOptionsEdit] Fix bug number 186, where people could try to edit or
share songs when they didn't have any. [Wolfman2000]
- [ScreenEdit] Add a metric to switch Ctrl+Up and Ctrl+Down. This is for
easier compatibility with prior versions of SM. It defaults to false.
[Wolfman2000]
- [ScreenEdit] Fix bug number 65, where Steps disappeared if they were
involved with the Compress or Expand options. [Wolfman2000]
20110316
- [NotesLoaderSMA] Allow for preliminary support of loading SMA files. This
will become better once Split Timing is in place. [Wolfman2000]
- [NotesLoaderBMS] Improve BMS loading: [theDtTvB]
- Ignore time signatures before the notes for the steps to be more
synchronized.
- Load BPM changes properly. Many songs with BPM changes no longer freeze.
- [Player] Stop playing the keysound when letting go of hold notes. [theDtTvB]
- [NoteDataUtil] Make keysounded notes that can't be inserted when reducing
number of tracks autokeysound, means less missing sounds when playing
7-key BMS on dance-single. [theDtTvB]
20110313
- [NotesWriterSM] Allow for either the #DESCRIPTION or #CREDIT tags to be used
for the .sm format's description token. [Wolfman2000]
- [ScreenEdit] Add Tap Note Cycling to allow inputting all of the taps. Use the
n and m keys to switch between taps, mines, lifts, and fakes. The way to make
holds and rolls are still the same as before; hold 1-0 (plus shift for rolls)
and then drag up or down as needed. [Wolfman2000]